Au feu !
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A small prototype made for Godot Wild Jam #83.
The theme was consume, and there was a wildcard asking to add particles, so I went with fire consuming things.
How to play?
You can move clouds by dragging their shadows. The goal is to save as much wheat as possible.
Devlog
I took this Jam as an opportunity to dive into Godot 4 particles. The game isn't that fun nor really polished, but it was a nice experiment, and I was amazed by Godot's particles' power.
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